Vintage Dragon Highlander
Deck Construction Rules
- Cards per deck: 100 including your commander (any legendary creature, or any multi-colour creature, except for Dracoplasm, Guiding Spirit, Iridescent Angel, Marsh Crocodile, Meddling Mage, Phantom Nishoba, Sawtooth Loon, Shivan Wurm, Soltari Guerrillas, Spiritmonger, and Vampiric Dragon). No sideboards are used. Except for basic lands, your deck cannot contain more than one copy of the same card.
- Every card in your deck must only use mana symbols that appear on your commander. Colorless cards are allowed as well.
- Allowed sets: Alpha, Beta, Arabian Nights, Antiquities, Legends, The Dark, Fallen Empires, Harper Prism Book Promos, Ice Age, Homelands, Alliances, Mirage, Visions, Weatherlight, Portal, Tempest, Stronghold, Exodus, Portal Second Age, Urza’s Saga, Urza’s Legacy, Urza’s Destiny, Portal Three Kingdoms, Starter 1999, Mercadian Masques, Nemesis, Prophecy, Invasion, Planeshift, Apocalypse, Odyssey, Torment, Judgment, Onslaught, Legions, and Scourge (every Old Frame set except Unglued). Also, Arena, Sewers of Estark, Nalathni Dragon, and Mana Crypt.
Rules
Contemporary rules and errata are followed, with a few exceptions:
- Mana burn is in effect.
- Chaos Orb uses the following rules: “1, Tap: Choose a nontoken permanent on the battlefield. If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least 360 degrees during the flip, and lands resting on the chosen permanent, destroy that permanent. Then destroy Chaos Orb.
(Note: because of how Chaos Orb is worded, with it being destroyed after a flip, it can still be Disenchanted or Shattered in response to the activation, which will nullify the ability to flip, since it is no longer on the battlefield. This is consistent with the wording of Chaos Orb not being sacrificed upon activation, as it probably would with modern templating. Also note that Chaos Orb chooses, but does not target.)“ - Falling Star uses the following rules: “Choose any number of non-overlapping creatures on the battlefield. Flip Falling Star from at least a height of one foot. If Falling Star turns over completely at least 360 degrees during the flip, it deals 3 damage to each chosen creature it lands resting on. Any creatures damaged by Falling Star that are not destroyed become tapped.
(Note: Falling Star chooses upon resolution, but does not target.)“
Banned and Restricted Cards
- Banned: Ancestral Recall, Balance, Biorhythm, Braids, Cabal Minion, Bronze Tablet, Cleanse, Coalition Victory, Contract from Below, Crusade, Darkpact, Demonic Attorney, Imprison, Invoke Prejudice, Jeweled Bird, Jihad, Karakas, Limited Resources, Pradesh Gypsies, Rebirth, Rofellos, Llanowar Emissary, Shahrazad, Stone-Throwing Devils, Tempest Efreet, Time Vault, Time Walk, Tinker, Tolarian Academy, Trade Secrets, Upheaval, Yawgmoth’s Bargain.
Media
You can find more information about this format on their website.