Brothers’ Highlander
Deck Construction Rules
- Cards per deck: 100. You cannot play more than one copy of the same card except for basic lands. No sideboards are used. There is a list of cards that cost points to include in your deck. You may “spend” up to 10 points to add cards from that list to your deck.
- Allowed sets: Alpha, Beta, Unlimited, Arabian Nights, Antiquities, Legends, The Dark, and Fallen Empires. The following promotional cards are also allowed: Arena, Sewers of Estark and Nalathni Dragon.
- Reprint rules: Any non-proxy, non-foil, card with original art in the original frame is legal. Collectors’ Edition and International Edition are illegal. Revised Edition Serendib Efreet and Plateau are legal.
Rules
Contemporary rules and errata are followed, with a few exceptions:
- Chaos Orb: 1, Tap: Choose a nontoken permanent on the battlefield. If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, and touches the chosen permanent, destroy that permanent. Then destroy Chaos Orb.
- Falling Star: Choose any number of non-overlapping creatures on the battlefield. Flip Falling Star onto the battlefield from a height of at least one foot. If Falling Star turns over completely at least once during the flip, it deals 3 damage to each chosen creature it touches. Any creatures damaged by Falling Star that are not destroyed become tapped.
- Gentleman’s Mulligan. After drawing their initial 7 cards, either player may declare a Gentleman’s Mulligan and show their hand to their opponent. If it contains 0 or 1 mana source, or 6-7 mana sources, that player can shuffle their hand with their deck and draw a fresh 7. There is no limit to the number of Gentleman’s Mulligans that can be declared. (A mana source is any zero-converted-mana-cost card which produces mana – i.e. a land or a Mox, or similar).
- Who goes first: Each player declares the value of their opening hands – the player with the higher score goes first (a player does not have to show their hand – their word should be enough!):
- one point for every Swedish-legal black-bordered card
- two points for a Summer Magic card
- half a point per ‘semi-pimp’ card – a non-English black-border printing (“Aland’s rule”)
- The player with the most Swedish-legal black-bordered cards goes first if the scores are tied.
For both dexterity cards, you are allowed a “fair flip”; i.e. you may move the card(s) you are choosing to a different position on the playing area to get a good flip. You check if a card is touched as the spell/ability resolves, not while the flip is in progress; i.e. only cards that the Orb/Star lands resting on are affected, if it bounces off the chosen card it will have no effect on that card. If you are Forking a Falling Star, please note that the copy should not disrupt the game state. Do not use a bowl of soup to represent the copy and flip over your opponents’ cards. Be reasonable.
Banned and Restricted Cards
Banned: Bronze Tablet, Contract from Below, Darkpact, Demonic Attorney, Jeweled Bird, Karakas, Library of Alexandria, Mind Twist, Rebirth, Tempest Efreet.
Points List
- 8 Points: Mirror Universe
- 7 Points: Braingeyser, Black Lotus, Time Walk
- 5 Points: Ancestral Recall, Demonic Tutor, Sol Ring
- 4 Points: Recall
- 3 Points: Disintegrate, Icy Manipulator, Jayemdae Tome, Maze of Ith, Mox Emerald, Mox Jet, Mox Pearl, Mox Ruby, Mox Sapphire, Triskelion
- 2 Points: Tetravus
- 1 Point: Balance, Su-Chi, Tetravus, Transmute Artifact
- -1 Point: Adventurers’ Guildhouse, Cathedral of Serra, Mountain Stronghold, Seafarers’ Quay, Unholy Citadel, Wood Elemental.
Media
You can find more information about this format on their website.